Online exclusive content published by The NAM: National Airsoft Magazine Q3 2010. The NAM: National Airsoft Magazine Copyright © 2010 All Rights Reserved.
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Specs:
Product Brand: UHC
Built Material: ABS plastic
Shooting Modes: Semi-auto only
Magazine Capacity: 6 rounds
Length:
Barrel Length: mm
Weight: g
Power Source: spring
Hop-up: fixed
Blow-back: N/A
Power: fps 200fps w/0.20g BBs
Package & MSRP:
With the usual cardboard/styra-foam
box comes the revolver itself, eight
(8) plastic “shells (yes, plastic!),
a bag of BBs and a manual, all for
about $30 MSRP.
Pros:
One major plus of this item is its relatively inexpensive purchase and maintenance cost. Being a Spring-powered
weapon, all you need to do is provide ammo (BBs), since no gas is necessary. Being a revolver, the very
principle makes it jam-free (at least in the “loading process”). The weapon will fire every time you pull the
trigger, taking out a lot of guesswork in keeping it clean and lubricated to avoid jamming. This gives the
weapon a high level of reliability; serving to ensure the shooter that he will not encounter a weapon-disabling
jam, leaving him vulnerable when engaging a target. For those of you who just LOVE to go through the motions of
gunning it “Old School” style, this product delivers the experience in spades. It takes a good amount of skill
and dexterity to operate and utilize this gun, and the authentic action of opening the cylinder, ejecting the
spent round and reloading (either individually or with a reloading tool) will definitely give you that
experience. Thanks largely to its all plastic construction, the revolver is very lightweight. While this may
be a big detraction from those players who prefer a hefty weapon to give. This is also the perfect means of
learning how to control your shots. With only six, the shooter must ensure the target before pulling the
trigger as every single BB must count. Speaking of rounds, since the shells are plastic, unlike the more
expensive brass ones found on gas models, you won't have to break the bank should you lose more than the extra
two provided.
Efficiency:
If you’ve played with revolvers before, getting this piece functional is a no-brainer. Pulling back the
cylinder release lever on the left half of the gun and flicking the weapon to the left cause the cylinder to
pop out, granting access to insert the “bullets”. Once in place, a flick of the wrist to the right pops the
cylinder back in place, ready to fire. Firing the weapon is as easy as pulling back the hammer to the fully
cocked position, aiming and pulling the trigger. To reload you simply repeat the process, using the provided
shell ejection rod to force out the “spend” shells, and inserting fresh rounds. Honestly, it just doesn’t get
more efficient than this.
Durability:
While the construction of the weapon is solid,
there are lingering doubts about its ability to
withstand the stress and punishment of regular
MilSim environments. This is especially true
when you consider that the arm that holds the
cylinder (and ammo shells) in place is plastic
and that a powerful impact could misalign the
cylinder/barrel (in best case) or even break off
completely (worse case). The thin walls of the
pistol grip itself (which houses the pneumatic
pump to fire the BBs) would most likely break if
dropped on a hard surface, greatly reducing the
reliability of the item and potentially
rendering it inoperative.
Upgradability:
Not a chance. Given the price and performance,
this is intended more for use “as is” until it
breaks as it can be inexpensively repurchased.
Final Thoughts:
While most will find this score rather harsh, I had to consider the arena in which it would be useful. Most
airsofters play for the MilSim aspect and want a sidearm that can keep up with that level of play. The plastic
frame and cylinder, while making the weapon very light (given all the gear most players carry with them) left
doubts about its ability to survive serious game play. The very limited performance is highly challenging for
the MilSim arena, but will be more than adequate for general plinking, target practice, collecting or an
inexpensive back-up. All in all, this weapon is more for those who prefer a more vintage sidearm. Given the
price for performance, it’s a simple choice if your short on funds and need a backup, just bat$#!+ crazy or are
that damn good.
Sidearms are much like jackets; you don’t always need one, but they are very handy when things start going bad
for you. Since the beginning of Airsoft, the main focus of sidearms has been the semi-semi auto pistols. With
their sleek designs, larger ammo capacity and quick reloading ability, it is easy to see why they have dominated
their field for decades. However, one cannot really learn to appreciate the advantage of autos until you have
used their predecessor, revolvers. The revolver was born of the early need to increase the capacity of single
shot pistols yet retaining the reliability and jam-free performance. These sidearms are what helped tame the
Wild West and establish itself in military folklore. For this review, we’ll take a look at a more modern
descendant of this ancient line, kindly provided to us by TeamSD.
Cons:
The all plastic construction of the weapon is a significant issue as it raises the question of the products
survivability in the harsh MilSimming realm. When you’re running through the brush and throwing yourself
around from cover to cover as well as crawling through the muck, having this weapon hanging on your hip
seriously draws into question if the product can handle the abuse and continue to function (especially with the
large pistol grip. Being strictly a Springer weapon, and given the limited space allowed inside the very
design of the item, Sub-standard performance isn’t really that big a surprise. Having to cock and fire every
time you pull the trigger is a hassle, especially when, without practice, said action brings your weapon off
the target every time you try to prime it. Reloading time is atrocious when compared to semi-auto pistols, as
you have to open the cylinder to eject the “spent” rounds to insert the loaded ones, a MASSIVE liability when
mere seconds can determine if you are victorious, or just another bloke walking back to the respawn point.
Very limited ammunition capacity is the final problem with this item. You are limited to only 6 shots, and
given the speed of the game in general, you can go through those shots VERY quickly. Compounded with the
constant need to cock the hammer after every shot and the long reload time, you’ll find yourself in a very
vulnerable situation.